
The Game Design Camp Experience
Tina Browne and I looked out at the room of young gamers who had signed up for our Game Design Camp. All boys. Fourteen of them, eager to get going. There was a certain excitement in the air on that first day, and what I noticed is how the boys were trying to get a sense of me, in particular, as a gamer. I dodged and weaved, and presented a suitable enough air of authority (constructed on some gaming experience) to satisfy most of them. And then we were off — making games.
For more detailed information on the camp experience, please venture over to the other resource here on Digital Is called Bringing Young Gamers Together: A Digital Writing Summer Camp.
My own journey, as documented here with a collection of video journals, laid the foundation for my work with our young gamers, and certainly lived to my own personal mantra (attributed to Charlie Parker) that “If you don’t live it, it won’t come out of your horn.”
I guess I’m a gamer now.
Sections
- More Than a Game: One Teacher's Journey into Video Games
- Why Gaming?
- Gaming Resources
- Curriculum Ideas for Gaming
- Game Design with Gamestar Mechanic
- Conceptualizing and Building a Multi-layered Game
- Inside Scratch
- Interpret Gaming Data
- Gaming without the Technology
- The Game Design Camp Experience
- Final Thoughts on Gaming and Learning
- On Using Gamestar Mechanic