Storyboarding the Video Games
Tina and I were constantly talking about “story frames” as a way to keep our young gamers focused on making a video game that had some cohesion and reason to it, and not just a random bit of jumping, shooting and dying. You had to die for a reason! One way we encouraged this is through the development of a storyboard for their final, multi-level video game project. They had to at least conceptualize the layout of their game as if looking down from above. We reinforced the idea that the storyboard was not set in stone, but was a “map” to guide the development of their game, which was to built along some narrative arc.