The Current Logo

Lesson Plan

Written by Jamaal Davis
November 27, 2017

Required Materials:

  • iPads
  • Bloxels Builder app and Bloxels Box Set
  • Activities - Worksheets and Handouts

Lessons
Day 1: Game Design Concepts

  • Activity: Game Modding - Youth will redesign a familiar game, playing the traditional game as well as their modified version. This activity lays the groundwork for thinking about rules, game mechanics, and the flow/gameplay so they can enter the rest of the week’s activities in context, having experienced what it’s like to analyze and create rules for gaming.
    • Younger group (7-9ish)
      • Form teams for the week - think of team name and logo
      • Game Modding - Hopscotch!
    • Older group (10-12ish)
      • Form teams for the week - think of team name and logo
      • Game Modding - Hopscotch!

Day 2: Character Design

  • Activity: Initial Character Design - Youth will first brainstorm a character using paper grids and then recreate these characters with perler beads. The older group has the option of using PiskelApp.com or Sprite Something on iPads instead of perler beads to take an initial stab at designing game characters. If youth have trouble deciding they can use the Decide Now app to spin the wheel and choose either heroes or villains for their game.
    • Younger group (7-9ish)
      • 8-Bit Characters w/ Perler Bead - Use paper grid templates to plan design of character and then remake it with perler beads
    • Older group (10-12ish)
      • 8-Bit Characters w/ Perler Bead - Use paper grid templates to plan design of character then remake it with perler beads
      • Character Design w/ Bloxels app - Design an animated sprite for the game using the app.


Day 3: Level Design

  • Activity: Level Design with Bloxels - Use Bloxels to build a videogame level. Bloxels are an innovative way of building a videogame in “real life” before uploading it to the Bloxels iPad app. Day 3’s activity will focus on this process.
    • Younger group (7-9ish)
      • Use Bloxels to build a videogame level.
    • Older group (10-12ish)
      • Use Bloxels to build videogame level.
    • Extra Time?
      • Younger Group: Create theme music for games with Crayola DJ.
      • Older Group: Use GarageBand app on the iPads to create theme music for games. This activity depends on the number of available iPads.


Day 4: Complete Game Design (characters and rest of game) with Bloxels

  • Activity: Character Design (rest of game) with Bloxels - Youth will complete work with Bloxels app by completing design of characters, levels, and objects in their game and uploading via the iPad app.
    • Younger group (7-9ish)
      • Use Bloxels to finish game design.
    • Older group (10-12ish)
      • Use Bloxels to finish game design.
  • Game controller design: Ideally, this could relate to the planning that the youth have already done. So, designing a controller that relates to their game idea. This day would involve an activity with Makey Makey to learn how it works. For example, youth could use Play-Doh to play Tetris.. Youth plan their game controllers, if time allows.

Day 5: Game Testing and Tweaking

  • Activity: Test, Tweak, and Offer Feedback on Games - Youth will prepare for testing and tweaking their team’s game. They will also offer constructive feedback on other teams’ games. With extra time they will experiment with MaKey MaKey -- thinking about the importance of the controller and what it offers to gameplay.
    • Younger group (7-9ish)
      • Finish game design, test, and offer feedback on their games in Bloxels.
    • Older group (10-12ish)
      • Finish game design, test, and offer feedback on their games in Bloxels.

Teacher notes: 
Days 1, 2 and 3 in this lesson plan can act as stand-alone activities, or it can be the first step in developing a playable video game.
Students can individually develop a playable video game with Bloxels Builder app; however, this will take away from the team collaboration.