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Horizon Report - 2007 Higher Ed

Written by Erin Wilkey Oh
July 06, 2012

The NMC Horizon Report 2007 Higher Ed Edition discusses these six emerging trends in three adoption horizons:

One Year or Less

User-Created Content
Smaller tools and increased access have made user-generated content easy to create and share. The popularity of videos, blogs, photos, books, and more indicate a new trend toward authorship.

Social Networking
Connection to social networks is becoming the main reason students log in these days. With the potential to connect colleagues and reach students where they are, social networking has immediate value in educational settings. 

Two to Three Years

Mobile Phones
Our phones have become the gateway into our lives. With improving software and the increasing speeds of cellular connections, we will soon need to consider the educational potential of these devices.

Virtural Worlds
These environments present us with a place to collaborate, role-play, and explore in ways only limited by our imagination. 

Four to Five Years

New Scholarship
Bouyed by increased access to research materials, the ability to collaborate at a distance, and the possibility of electronic publishing, the ways we research and publish academic scholarship is changing.  

Massively Multiplayer Educational Gaming
Combining the popularity of Massively Multiplayer Games with the educational potential of Serious Games, Massively Multiplayer Educational Games are drawing increasing interest in the educational community.  

Open 2007 Horizon Report.pdf

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