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Horizon Report - 2005 Higher Ed

Written by Erin Wilkey Oh
July 06, 2012

The NMC Horizon Report 2005 Higher Ed Edition discusses these six emerging trends in three adoption horizons:

One Year or Less

Extended Learning
Post-secondary courses are becoming more hybridized, as learning takes place beyond the classroom using new tools of communication and collaboration. Integration of online instruction, traditional instruction, and study groups is becoming more common. 

Ubiquitous Wireless
Connectivity to wireless is increasingly available and desired. Schools are beginning to recognize access to wireless as a necessity for all. 

Two to Three Years

Intelligent Searching
Tools to make searching more efficient and helpful are becoming available. Specialized search tools, desktop searching, and new interfaces are examples.

Educational Gaming
While educational gaming is not new, new technologies are creating complex, interactive environments, making immersive educational gaming just over the horizon. 

Four to Five Years

Social Networks and Knowledge Webs
These tools allow people to connect with each other to build and share information. Technology is bringing people together, giving communities of practice the opportunity to collaborate and learn together.

Context-Aware Computing/Augmented Reality
How we interact with computers is changing. Context-aware computing refers to computers that customize the user experience by reading contextual clues. Augmented reality is the addition of contextual information to enhance a user’s experience.  

Open 2005 Horizon Report.pdf



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