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Four Days of Gaming

Written by Kevin Hodgson
July 22, 2011

The Game Design Camp ran for four days, four hours a day. We tried to design activities to engage them in a variety of ways, with both offline gaming and online gaming. They were players and developers. Here is a brief overview of how we structured our activities for these young gamers:

Day One 

Day Two

Day Three 

  • Gaming Visitor: Bryant Paul Johnson
  • The history of video games DVD
  • Paper Design a Video Game Concept (Activity Challenge 4)
  • Work on your game

Day Four 

  • Work on your own game
  • Get your game published on Gamestar Mechanic (Activity Challenge 5)
  • Activity Awards Ceremony and celebration of gaming


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