
Four Days of Gaming
The Game Design Camp ran for four days, four hours a day. We tried to design activities to engage them in a variety of ways, with both offline gaming and online gaming. They were players and developers. Here is a brief overview of how we structured our activities for these young gamers:
Day One
- Opening Discussion: Our favorite games: What makes them work?
- Design a collaborative “Spare Parts” game (Activity Challenge 1 — What’s this all about? Check it out)
- Old school arcade games (Activity Challenge 2)
- An introduction to Gamestar Mechanic and game playing time
Day Two
- Playing the Spare Parts games with each other and offering constructive feedback
- Gaming Visitors: the crew from Hitpoint Studio
- Learning about Scratch (Activity Challenge 3)
- Gamestar Mechanic: Begin your Quests to earn experience
Day Three
- Gaming Visitor: Bryant Paul Johnson
- The history of video games DVD
- Paper Design a Video Game Concept (Activity Challenge 4)
- Work on your game
Day Four
- Work on your own game
- Get your game published on Gamestar Mechanic (Activity Challenge 5)
- Activity Awards Ceremony and celebration of gaming