Curriculum Ideas for Gaming
This “gaming as learning” concept is new terrain for me, but I filed away many ideas I gathered from gaming workshops and other gaming sites for teachers as well as a mix of my own possibilties around engaging students, and then I began to build a week-long gaming curriculum that moved from traditional gaming towards video gaming.
Here are the basic components of the game camp:
- Reflecting on what makes a game worth playing and worth re-playing;
- A brief history of video gaming (pre-Pong through LA Noir);
- Collaborative No-Tech gaming project (the design process);
- Scratch as a programming tool;
- Gamestar Mechanic as a site for play and design;
- Storyboarding an original game idea;
- Building out a video game;
- Publishing a game at Gamestar Mechanic.
- More Than a Game: One Teacher's Journey into Video Games
- Why Gaming?
- Gaming Resources
- Curriculum Ideas for Gaming
- Game Design with Gamestar Mechanic
- Conceptualizing and Building a Multi-layered Game
- Inside Scratch
- Interpret Gaming Data
- Gaming without the Technology
- The Game Design Camp Experience
- Final Thoughts on Gaming and Learning
- On Using Gamestar Mechanic