The Current Logo

Conceptualizing and Building a Multi-layered Game

Written by Kevin Hodgson
July 22, 2011

One morning, I woke with an idea for a multi-level game about dreaming, and trying to escape a dream, and began to storyboard it out. Then, I went into Gamestar Mechanic and began tinkering with the concept which i eventually called "Deep Down Dream." I was surprised by how much tinkering I had to do to find a balance between making a game playable yet challenging. The narrative structure of a dream helped keep me focused in the development stage, too.


My original storyboard:


Image originally uploaded on 2011-07-11 03:13


Screenshots from the levels of my game, Deep Down Dream:


Image originally uploaded on 2011-07-11 03:13


Image originally uploaded on 2011-07-11 03:14


Image originally uploaded on 2011-07-11 03:14


Image originally uploaded on 2011-07-11 03:15


Image originally uploaded on 2011-07-11 03:15


Image originally uploaded on 2011-07-11 03:15


Image originally uploaded on 2011-07-11 03:16


Image originally uploaded on 2011-07-11 03:16


Image originally uploaded on 2011-07-11 03:17

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