Gamers vs. Students
During the Making Learning Connected Game Make Cycle, I had an epiphany. I spend a great deal of time thinking about the big picture for my classes. I want to create a community of passionate learners and I use all the tools in my arsenal to encourage and support this goal, but I also want to inspire my students to be passionate learners long after they leave my classroom. I want my classes to be makerspaces where we spend more time creating than consuming and curating. But there is one problem I continue to encounter – student resistance. So many of my students have been conditioned to view education as banking pedagogy that when given the power to control their own learning many are panic-struck (even veteran learners and teachers).