The #TvsZ game ended last night, after a weekend of furious activity on all the teams involved to complete the final “mission” that pulled together all sorts of strands of stories, media and collaborative principles. Unfortunately, I was out of the house for much of the afternoon and left the curating of my team’s mission to others. I did create a “myth” story for our team (#DragonBovines) as a comic, in hopes that I could at least contribute something. Others wrote myth tweets, too.
I teach sixth grade in Southampton, Massachusetts at the William E. Norris Elementary School, where my students use technology for publishing and creation throughout the year (http://epencil.edublogs.org/). I am also the co-director of technology with the Western Massachusetts Writing Project (http://www.umass.edu/wmwp/) and a co-editor of the book collection Teaching the New Writing: Technology, Change and Assessment in the 21st Century Classroom ( http://store.tcpress.com/ 0807749648.shtml) that examines the role of technology in the writing classroom in the age of standardized testing and assessment. I also dabble in the world of classroom-based humor through my Boolean Squared webcomic (www.booleansquared.com) and other assorted places. I also spent a fair amount of time on Twitter (https://twitter.com/dogtrax)
Writing Project Site
For the entire month, we've been collecting and posting daily ideas for making connections as an offshoot of the Connected Courses. The aim was to find fun ways to get folks to collaborate with each other, modeled on the ever-wonderful Daily Create from DS106. Our Daily Connect ends today, but really, nothing ever ends on the Internet, right?
I’ve shared this Lego Gender Remix site before but it is so powerful in what it does that it is always worth sharing out again. I used this site yesterday in my class of sixth graders as we begin diving into the concepts of our Digital Life unit, in which we explore technology and media from a variety of angles. Talking to 11 year olds about the permanence of the web and technology … it’s an eye-opening experience for many of them.
I suggested to the various colleagues/presenters in the Game Design/Gamification strand of the K12Online Conference that we try to design a game for participants of the conference to play. The goal was to use game design principles to engage participants in the presentations (still being released over the next few weeks) in ways beyond just “viewing.”
If you have not had a chance to check out the Daily Connect blog that we have up and running for the month of October for Connected Courses (and which dovetails nicely with Connected Educator Month), you might want to see some of the nifty ideas being unveiled.