programming

  crwp.jpeg The goal of this College Ready Writers Program resource is to support students as they explore audience and purpose for their letter, gather information from multiple texts, and write and edit a complete draft. Can be taught in 4-5 days. Also includes a set of texts about the issue of addiction.
Codecraft Lab, a 501(c)3 public charity in Brevard County, FL, began working this school year with local public schools to create after-school clubs that teach students how to create with computer coding while focusing on student expression and creativity. Codecraft Lab currently works with three schools to offer 118 students in grades three through six the opportunity to learn to code using...
Today, every industry is powered by software. In my community, Codecraft Lab is an important connector and advocate for making sure every student has a chance to gain the software skills that she or he can use in any industry. While many jobs of the future don’t even exist yet, computer programming skills and concepts will help students excel at any job tomorrow. Design, advertising, acting,...
This project guide gives a series of lessons for teaching basic programming and mathematical concepts using "Turtle Art." These lessons were developed by Miriam Leshin, Laura Kretschmar, and Aaron Vanderwerff of the Lighthouse Community Charter School, in Oakland, CA. Guide written by David Perlis.
This project guide gives a series of lessons for teaching basic programming and mathematical concepts using "Turtle Art." These lessons were developed by Miriam Leshin, Laura Kretschmar, and Aaron Vanderwerff of the Lighthouse Community Charter School, in Oakland, CA. Turtle Art Project Guide.pdf Turtle Art Project Guide.pdf
We’re a K–12 school, with K–12 makers, and we treat that making as a way of driving student learning, rather than simply showcasing it. What that means is that we let students tinker, discover, and hit walls with a project before giving them instruction, then use these successes and setbacks as learning tools. Driving our curriculum through our making requires shifting our roles as educators. We...
We’re a K–12 school, with K–12 makers, and we treat that making as a way of driving student learning, rather than simply showcasing it. What that means is that we let students tinker, discover, and hit walls with a project before giving them instruction, then use these successes and setbacks as learning tools. Driving our curriculum through our making requires shifting our roles as educators. We...
This collection highlights and supports the book series Interconnections: Understanding Systems through Digital Design. Each book of the series uses a design-based approach to learning and offers up a toolkit for supporting systems thinking in ways that are aligned to standards but also relevant to youth interests in digital culture.
Cross-posted from the NEXMAP blog. We’ve had some success making simple circuits, parallel circuits, and incorporating simple mechanical switches into our paper circuitry prototypes, so it’s time to up our game. Working with Natalie Freed, a friend and colleague of Jie’s, I learned how to use some simple tools and components to program a microcontroller that lets me control the LEDs in my circuit...
cross-posted from DML Central In a recent piece at Locus, Cory Doctorow argues: Computers are the children of the human race’s mind, and as they become intimately involved in new aspects of our lives, we keep stumbling into semantic minefields, where commonly understood terms turn out to have no single, well-agreed-upon meaning across all parts of society. As an example, Doctorow gives the "real...

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