internet safety

By Shannon Landin, Co-founder of Codecraft Lab and Stephanie Galbo, Software Engineer & Codecraft Lab Super Volunteer Don’t cross the road without looking both ways. Be aware of your surroundings and know who is around you. Don’t talk to strangers. These are just a few of the street smart lessons we preach to our kids, but now they are equally applicable in our digital lives if you think...
(This is reposted from my blog) I’ve been sharing out some of the data from a grade-level survey that I did with my students around their perceptions and use of technology and digital media. I’ve talked about how much time and what they do with that time, and also, I’ve shared out how many of my students use Facebook and Instagram. Today, I want to share out their views and experiences around...
Based on the work of Howard Gardner and the GoodPlay Project at the Harvard Graduate School of Education, the K-12 Digital Literacy and Citizenship Curriculum from Common Sense Media takes what it calls a "whole-community approach" to digital literacy and citizenship by providing resources for students and educators. The curriculum includes units designed to promote student empowerment and help...
Screen shot 2011-04-05 at 3.22.22 PM.png Web 2.0 tools (wikis, social networking, blogs, gaming, virtual reality, etc) are transforming the way we work, communicate, and collaborate. The Consortium for School Networking (CoSN) recognizes these tools are powerful learning resources and are essential in preparing youth for life beyond school. With support from the...
Screen shot 2010-10-13 at 9.31.29 AM.png 21st century literacy requires that students understand and adhere to ethical and legal behaviors in the digital environment. To facilitate this practice, districts and institutions create Acceptable Use Policies (AUPs). An AUP is a set of guidelines typically presented as a contractual agreement between the user and the...