gaming

What would happen if we rethought the ways that we think and talk about writing and the writing process to use the kind of language and thinking that people use when they play games? That’s the question I’ve been pondering during the several weeks since Katie Salen’s webinar, Making Learning Irresistible: 6 Principles of Game-like Learning. Last week I talked about how to make a curriculum...
This year we begin our spring testing with civics and economics - the course I teach. Since we test first, we have several weeks of classes left after testing. In hope of sparking each student's drive, I've invited them to undertake capstone projects in government, politics, economics, or career readiness. I've offered up some suggestions for planning and iterating projects, and I've put forth...
Game design and re-thinking failure in school I’ll be blogging in response to a webinar series offered by connectedlearning.tv at the invitation of the National Writing Project’s Digital Is . Katie Salen, executive director of the Institute of Play , offered principles for instructional designers to use in order apply the theories of game design in schools in this web session on...
I decided on today’s topic based on a visit to the “Community” tab of Digital Is and an exploration of “recent tags.”  “Game-based learning” stood out to me, not because I’m a gamer, but because gaming has always interested me as a learning strategy that fosters engagement and critical thinking. Years ago at a Computers and Composition conference, I spent a day in a pre-conference workshop...
These are the slides from my #dml2012 Ignite Talk about kids' wisdom in game-based leaning and the stories told by -  and at - school. Here is the video link. And here is the "shooting script" from which I riffed: Slide 1 Hello. My name is Chad Sansing. I teach humanities at a Virginia charter school.  I used to be a middle school teacher just like you, but then I took gaming in the knee. I'm...
Do you feel like there are more resources in Digital Is than you have time and energy to dig into? Make it into a game!   Using the list of traits and characteristics of 21st Century learners as it appears in Because Digital Writing Matters, we created Digital Is Bingo!   NWP Digital Is BINGO template_1.jpg   Each box's word or term is related to one or more...
This year I am teaching civics and economics as a middle school social studies teacher. While the content classroom brings new challenges and opportunities to student-directed learning, I'm working to negotiate content with students so that we can package a particular standard into work that holds meaning for them. For the gamers, this means learning about civics and economics through games....
In my 8 years of teaching I have never seen students so excited and engaged. They run up to me in the halls to tell me what they plan to do next class. They draw pictures about the game in art. They sit at the lunch tables and strategize their next building projects. And not only the boys, but girls too. --Joel Levin, a.k.a. Minecraft Teacher Joel Levin teaches computer classes at a private...
Screen shot 2011-08-17 at 1.06.56 PM.png The Alliance for Young Artists and Writers, the AMD Foundation, and Scholastic collaborated in the creation and release of Level UP!, an online teaching resource that employs video game design as a teaching and learning tool. Level UP! offers STEM and language arts lessons for middle and high school students. Using the free...
Since that first experience with Scratch in my classroom nearly three years ago, I have continued to develop ideas for ways that I can maintain the excited atmosphere that I am still driven to achieve. For example, every October my students participate in Violence Prevention in Schools Week by creating stories and games that teach elementary students to avoid violent situations by making the...

Filter by keywords:

Filter by collection section: