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So, I had this idea ... what if I wrote a poem and delivered bits and pieces of it (let's call them stanzas, shall we?) to a few friends in online spaces and asked them to piece the poem together over social media? What would that look like? How would you even pull it off? And this began an adventure this weekend with three of my friends -- Charlene, Sheri and Terry -- as I launched a poem like a...
Keywords: Twitter, game, tvsz
(This first appeared at my blog, Kevin's Meandering Mind) The #TvsZ game ended last night, after a weekend of furious activity on all the teams involved to complete the final “mission” that pulled together all sorts of strands of stories, media and collaborative principles. Unfortunately, I was out of the house for much of the afternoon and left the curating of my team’s mission to others. I did...
Deep Down Dream Data.png One of many things I am liking about Gamestar Mechanic is that it gives you various pieces of data around the games that you create and publish within its community. The other day, I created my first multi-level game — Deep Drop Dream – and over the last three days, a few players have given it a try. As a Premium member, I have access to...
I want to give a shout-out to the designers of Gamestar Mechanic, which is the web-based application we used for our Game Design Camp. I am not sure what I would have done without the site, to be honest, since so many other game creation applications that I tried came across as clunky, difficult to use and didn’t have the learning mechanisms built in as nicely as Gamestar Mechanic does. I’ll...
While I think that when we say “gaming” these days, our mind moves right to some technology — either a mobile device or a console or a computer — we wanted to start off our Gaming Camp next week away from the computers. So, using an idea from a workshop I attended, we divided the students up into small groups, gave them a bag of “supplies” and let them design their own game. It could be a board...
It was the first day, and we knew they were all itching to get onto the computers but we purposely held off for a few hours. Instead, we had them working on collaborative groups on designing an offline game, with rules and a story concept. We were happy to see how quickly and how easily they worked with each other on this project. There was laughter, compromise, changing of ideas and then...
We were fortunate to have some visitors to the Game Design Camp from the local gaming industry. We thought that bringing in people who do gaming for a living might be a positive experience for the young gamers, and it was. Visitors from Hitpoint Studios not only talked about the design of a game from inception to publishing, but they focused in on the academic skills that one would need to be...
  Bryant Paul Johnson is an amazing artist, webcomic creator and graphic novelist, and he has also done work in the video game industry. He came in to our camp to talk to our young gamers about the process of game design, although the conversation at one point turned to “modding” games, the role of the player in the modern age of gaming, and the use of cheat codes. It was pretty fascinating to...
Tina and I were constantly talking about "story frames" as a way to keep our young gamers focused on making a video game that had some cohesion and reason to it, and not just a random bit of jumping, shooting and dying. You had to die for a reason! One way we encouraged this is through the development of a storyboard for their final, multi-level video game project. They had to at least...
This video collage captures some of the work and play that we did during the week, from the creation of no-tech games to playing old style video games to listening to visitors to storyboarding to publishing original video games on Gamestar Mechanic. Over the course of just a few days, our gamers published more than 50 games and had almost 100 games in a rough draft development stage. We set up...

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