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Screen shot 2010-10-14 at 11.31.33 AM.png The Civic Potential of Video Games, an occasional paper from the John D. and Catherine T. MacArthur Foundation, examines the relationship between gaming and civic engagement among 12-17 year-olds. The paper summarizes findings from a Pew Internet and American Life survey conducted in 2007-2008 and outlines the implications...
Video games and young adults sometimes “get a bad rap”. Sponsored by Learning “Playing and the game design company GameLab, a New York-based project is helping kids create and construct serious video games. As educators, we realize that the potential for video games as learning tools is overwhelming. Students perform better when they are connected, engaged, and meaningfully involved in their work...
History of the game, Darfur is Dying Darfur is Dying a newsgame, released in 2006, is a browser game about the crisis in Darfur, western Sudan. The design of the game was led by Susana Ruiz who was inspired to create the game after her nephew told her about a lesson his teacher presented about the Holocaust. She was shocked to learn that the lesson did not speak at all to genocides that are...
Our global community has expanded but in spite of how close we have become, our students don’t always have the ability to understand what is happening in the world. Imagine being able to provide our students with the opportunity to “walk in someone’s shoes”.  Games for Change is one organization dedicated to providing resources for you to do just that. The Games for Change website describes the...