chadsansing » game

gaming

This year we begin our spring testing with civics and economics - the course I teach. Since we test first, we have several weeks of classes left after testing. In hope of sparking each student's drive, I've invited them to undertake capstone projects in government, politics, economics, or career readiness. I've offered up some suggestions for planning and iterating projects, and I've put forth...
These are the slides from my #dml2012 Ignite Talk about kids' wisdom in game-based leaning and the stories told by -  and at - school. Here is the video link. And here is the "shooting script" from which I riffed: Slide 1 Hello. My name is Chad Sansing. I teach humanities at a Virginia charter school.  I used to be a middle school teacher just like you, but then I took gaming in the knee. I'm...
This year I am teaching civics and economics as a middle school social studies teacher. While the content classroom brings new challenges and opportunities to student-directed learning, I'm working to negotiate content with students so that we can package a particular standard into work that holds meaning for them. For the gamers, this means learning about civics and economics through games....
Daniel Cook's recent Lost Garden post about the need for a new taxonomy of game criticism inspired me to catalog the genres of writing we use in our play- and game-based learning. This week's #engchat regarding struggling writers also prompted me to think about how our play- and game-based writing represents some of the work students and I share in discovering what it is we are willing and able...
Our school recently held its second annual Expo Night, and Brendan came through with a finished Parthenon model, Expo Board, and essay reflecting on the work. I wanted to share some of his work with you here as a follow up to "A student voice in games-based learning." Here is Brendan's display - we can use it as a kind of map of his learning. Brendan presented his Pathenon model on the laptop in...
This #blog4nwp post is a direct result of the efforts of the National Writing Project (NWP) and its members to push writing instruction into the information age. The NWP's willingness to take both a long view and immediate action to explore and record student and teacher work in digital media make the NWP's Digital Is initiative one of our nation's most important educational resources. Since...
A few weeks ago, I had a brief Twitter conversation with Paul Oh and Ira Socol about how little we re-read and re-write in schools. One of Paul's tweets about design-thinking sparked my part of the conversation. I see writing as a design process - we craft it. We plan, draft, revise, publish, and evaluate the effectiveness of our writing in a variety of ways as adults and educators. It's an...
This post originally appeared on Classroots.org. If we can teach kids to make fun learning games (fun can indeed be measured, and learning can indeed be fun), then we'll be helping them create experiential learning opportunities for others that have characteristics of narrative (plot, characterization) and informational texts (GUI, games manuals), as well as scripted expository texts that rely...