gaming

Sometimes innovation is about having a sense of the big idea, then paving the way one step at a time. Creativity and exploration certainly is part of the learning process. As an engaged digital literacy educator, I invite my students into powerful opportunities to engage in conversation with other learners across the country through the Youth Voices Community. Through this professional learning...
There are essentially three camps among educators who support the idea of integrating video games and learning: those who are playing video games as a means to support student learning (e.g. Minecraft, SimCity Edu, Civilization, augmented reality simulations) those who are creating video games as a means to support student learning (e.g. Scratch, Globaloria, Gamestar Mechanic) those who are...
NWP at TL15.png At the 2015 Teaching and Learning conference, five NWP colleagues shared their work related to digital reading, writing, and citizenship.  Tanya Baker, National Writing Project Janelle Bence, New Tech High @ Coppell Gail Desler, Elk Grove Unified School District Troy Hicks, Central Michigan University Kevin Hodgson, William E. Norris Elementary...
So, I had this idea ... what if I wrote a poem and delivered bits and pieces of it (let's call them stanzas, shall we?) to a few friends in online spaces and asked them to piece the poem together over social media? What would that look like? How would you even pull it off? And this began an adventure this weekend with three of my friends -- Charlene, Sheri and Terry -- as I launched a poem like a...
Keywords: Twitter, game, tvsz
(This first appeared at my blog, Kevin's Meandering Mind) The #TvsZ game ended last night, after a weekend of furious activity on all the teams involved to complete the final “mission” that pulled together all sorts of strands of stories, media and collaborative principles. Unfortunately, I was out of the house for much of the afternoon and left the curating of my team’s mission to others. I did...
Keywords: gaming, gender, equity
(This is from my blog, Kevin's Meandering Mind) I’ve shared this Lego Gender Remix site before but it is so powerful in what it does that it is always worth sharing out again. I used this site yesterday in my class of sixth graders as we begin diving into the concepts of our Digital Life unit, in which we explore technology and media from a variety of angles. Talking to 11 year olds about the...
(Click on the image to go to the K12Online Video Game) I suggested to the various colleagues/presenters in the Game Design/Gamification strand of the K12Online Conference that we try to design a game for participants of the conference to play. The goal was to use game design principles to engage participants in the presentations (still being released over the next few weeks) in ways beyond just...
This collection highlights and supports the book series Interconnections: Understanding Systems through Digital Design. Each book of the series uses a design-based approach to learning and offers up a toolkit for supporting systems thinking in ways that are aligned to standards but also relevant to youth interests in digital culture.
Keywords: gaming, education
I have a dream list of resources to improve my classroom. On that list are games. I already use some games in my classroom; the board game RoboRally is an excellent tool in my computer science class, and games of chance (physical or virtual) go hand in hand with statistics. But I envision students utilizing Minecraft and LittleBigPlanet in my classes. It hasn’t happened in my classroom yet, but...
Keywords: gaming, education
Video Games?  Really?  For Educational Use?   ABSOLUTELY! I've been implementing video games in my 7th grade science classrooms for the past 7 years.  I have loved the impact these games have on my students.  I am able to manipulate planets, raise many generations of plants and alter them genetically, and still have time to get kids into spacecrafts and manipulate their way through cells. Video...

Pages

Filter by keywords:

Filter by collection section: