design

“I need someone to be the victim.” Laughter echoes through the elementary STEM lab on a frosty Saturday morning in Grand Haven, Michigan. Two girls giggle, surrounded by wrinkly chart paper full of messy writing, as they attempt to recruit actors for their anti-bullying video. A third girl rushes over, and the trio huddles around an iPad. The space is fairly noisy, maybe more so than a typical...
This past summer I attended our local chapter of the National Writing Project, Red Cedar Writing Project, leadership meeting. During the meeting, we were given the opportunity to join projects that were either in progress or just starting up. I found myself intrigued by the description of both YouthVoices.live and LRNG.org. I decided that these two projects sounded interesting and fulfilled my...
Sometimes innovation is about having a sense of the big idea, then paving the way one step at a time. Creativity and exploration certainly is part of the learning process. As an engaged digital literacy educator, I invite my students into powerful opportunities to engage in conversation with other learners across the country through the Youth Voices Community. Through this professional learning...
When I began my work at the University of Wisconsin-Madison in 2013, I was surprised to find both confusion and concern over teaching with technologies from the millennial preservice teachers I worked with- so-called tech-savvy digital natives. Little coursework and even fewer opportunities in practicum/student teaching placements offered experience planning for or implementing technology in the...
Yesterday was International Dot Day, and this is the first year I had my students join the millions (6.6 million from 139 countries, in fact) people making circles and dots as a way to nurture a sense of creativity and imagination. The Dot Day idea stems from a picture book by Peter Reynolds, called The Dot. We connected with Peter and his brother, Paul, last school year, and we hope to do so...
post by Colin Angevine and Josh Weisgrau We started a STEAM program, and three years later, we’ve outgrown the acronym. It began when a group of upper school students approached a physics teacher about creating an advanced physics group tutorial. The physics teacher recruited a computer science teacher and the tutorial became robotics. The computer science teacher enlisted the support of a media...
NWP at TL15.png At the 2015 Teaching and Learning conference, five NWP colleagues shared their work related to digital reading, writing, and citizenship.  Tanya Baker, National Writing Project Janelle Bence, New Tech High @ Coppell Gail Desler, Elk Grove Unified School District Troy Hicks, Central Michigan University Kevin Hodgson, William E. Norris Elementary...
(Click on the image to go to the K12Online Video Game) I suggested to the various colleagues/presenters in the Game Design/Gamification strand of the K12Online Conference that we try to design a game for participants of the conference to play. The goal was to use game design principles to engage participants in the presentations (still being released over the next few weeks) in ways beyond just...
This collection highlights and supports the book series Interconnections: Understanding Systems through Digital Design. Each book of the series uses a design-based approach to learning and offers up a toolkit for supporting systems thinking in ways that are aligned to standards but also relevant to youth interests in digital culture.
Which came first?  Visual Art or Literature?  I relate more to a cave man drawing on the walls than Shakespeare writing a sonnet.  But both tell a story.  Stories throughout history have inspired visual art (Ex. The Last Supper).  But how many times have I asked my students to create a visual art piece that is an interpretation of a piece of literature?  Not very often.  grimm7.jpg...

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