civic engagement

Caption: Streaming the workshops have opened a new channel for engagment and learning Urban Word NYC champions the voices of New York City teens by providing platforms for critical literacy, youth development and leadership opportunities; through free and uncensored writing workshops, college prep and events to perform/share their work. The Digital Divide is a problem that grows daily as the...
  Originally posted on KQED Edspace. As the immigration reform bill begins to consume lawmakers in Washington in the coming months, students around the country had a head start to debate the issue online. Sen. Chuck Schumer (D-N.Y.), the lead Democratic negotiator, explains, "The American people have told us to do two things. One, prevent future flows of illegal immigration, and then come up with...
In 2013 the DML Conference landed squarely on the question of the relation between digital media and politics, calling questions about civic education, new views of social justice, and youth engagement in shaping their world. Much of the substance of these questions came from the work of the MacArthur network on Youth and Participatory Politics, or YPP, which has been looking at evolving...
To promote more conversation around this new idea of connected learning, the Digital Media and Learning Research Hub is hosting a series of webinars at their new website, connectedlearning.tv. The second webinar in the series was held on Thursday, March 22, and featured DML Research Network Chair, Mimi Ito, as facilitator. The webinar was a live-streamed hangout, with a handful of participants...
I decided on today’s topic based on a visit to the “Community” tab of Digital Is and an exploration of “recent tags.”  “Game-based learning” stood out to me, not because I’m a gamer, but because gaming has always interested me as a learning strategy that fosters engagement and critical thinking. Years ago at a Computers and Composition conference, I spent a day in a pre-conference workshop...
Transformation is not something that happens overnight. This year, my high school seniors completed research projects that asked them to answer the question, “what problem do you see in your community, and what do you wish to develop in order to address this problem?”  Getting them to ask relevant questions took time, and creating a space where they felt empowered to love their community enough...
cam043010_good_samar_1.jpg blogpost written by Joseph Kahne, February 23, 2011, originally posted at The Huffington Post, reposted here with permission In a cartoon depicting the evolution of Good Samaritanism in the digital age, a man walks by a homeless person lying on the street and does nothing. In the next frame, he is at his computer—"What's this?!! Sally...
Screen shot 2010-10-19 at 1.54.52 PM.png In a partnership between UCLA's Institute for Democracy, Education, and Access and Los Angeles high school students, the Council of Youth Research provides students with opportunities and resources to actively engage in research for school and community change. Students collaborate with UCLA graduate students, professors,...
Screen shot 2010-10-14 at 11.31.33 AM.png The Civic Potential of Video Games, an occasional paper from the John D. and Catherine T. MacArthur Foundation, examines the relationship between gaming and civic engagement among 12-17 year-olds. The paper summarizes findings from a Pew Internet and American Life survey conducted in 2007-2008 and outlines the implications...
Video games and young adults sometimes “get a bad rap”. Sponsored by Learning “Playing and the game design company GameLab, a New York-based project is helping kids create and construct serious video games. As educators, we realize that the potential for video games as learning tools is overwhelming. Students perform better when they are connected, engaged, and meaningfully involved in their work...

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