audience

post by Colin Angevine and Josh Weisgrau We started a STEAM program, and three years later, we’ve outgrown the acronym. It began when a group of upper school students approached a physics teacher about creating an advanced physics group tutorial. The physics teacher recruited a computer science teacher and the tutorial became robotics. The computer science teacher enlisted the support of a media...
As part of a successful bond proposal, my school district was able to update infrastructure making all our school buildings wireless. They also purchased SmartBoards and iPads.  I knew I wanted to integrate this technology into my third grade curriculum to increase the learning potential for each of my students. My colleagues were also excited about the cart of iPads and quickly began filling...
The advent of the "read/write" web was a boon to the conversation about voice in classrooms around the country. All of a sudden, all a teacher needed to ask a student to do was click "publish," and whatever that student had created would zoom across the world to a real audience. This was a striking departure from the time-worn tradition of teacher assigns, student completes, teacher grades,...
This blog post originally appeared on Teaching Channel as part of a publishing partnership with the Center for Teaching Quality. In late February, Pew Internet and American Life Project published the How Teachers Are Using Technology at Home and Their Classrooms report. The results aren’t surprising: 92% of teacher respondents say the Internet has a “major impact” on their ability to access...
CRED is an arts and culture magazine that supports Philly’s young artists, designers, journalists, activists and entrepreneurs by providing them with opportunities to contribute and curate published content as well as advertise their business and services. http://credmagazine-philly.com/ BOX11-280x186.jpg All rights reserved. I stumbled across CRED magazine at a...
Keywords: writing, audience, gaming
2 My students love using Gamestar Mechanic to learn video game design. But they also expressed questions about features and abilities that do not exist in the site. So, I figured, why not give them an opportunity to express those wishes for improvements to the Gamestar Mechanic folks directly? I was thankful when I got a response from Gamestar folks, asking me to send along the student...
With only enough time to “dip in” to Digital Is today, I identified a resource that was interesting to me in terms of a study group I’m co-facilitating with Christina Cantrill and Troy Hicks through www.P2PU.org titled “Writing and Inquiry in the Digital Age.”  Leslie Moitoza’s “Rethinking Composition in a Multimodal World” caught my attention in terms of helping to think about how digital...
Youth say they want respect, voice, value, safety, support, challenges, and a sense that they are making a contribution to something goodin the world, so what can we learn from young people about what motivates them to engage and learn new skills? Based on interviews with and observations of youth media producers in the Philadelphia area, this resource explores what motivates these youth to...
PeerFeedback3.jpg Peer Response It was any ordinary day during writing workshop, and as I was conferring with a third grade student, Jumaane walked up beside me, a tattered paperback book in hand. “Mr. Working, I’m trying to do a lead for my story like the one in this book, but I don’t get it.” “I can show him!” Yuliana chimed in from across the group of desks,...
      Once students (at all three campuses) were done with their analyses, they were asked to publish their work to a common blog-site, Edublogs. Posts were categorized by the website under analysis. This enabled analyses in common to be grouped together. You can take a look at my class blog below:

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