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May 16 2016

Resources in this collection

3 Resources in this collection
Day[9]TV is a website dedicated to elevating the learning and expertise of the StarCraft community, evidenced by their mantra: "Be a better gamer." At the center of the site is Sean "Day[9]" Plott, who describes his role in the community as that of an educator. Sean utilizes his previous experience as a professional and longtime gamer to help new players develop analytical skills useful for StarCraft as well as other aspects of their daily lives.
The Harry Potter Alliance (HPA) is a nonprofit organization, established in 2005 by activist Andrew Slack. Inspired by the student activist organization “Dumbledore’s Army” in the Harry Potter narratives, the HPA uses parallels from the fictional content world as an impetus for civic action. It mobilizes young people across the U.S. around issues of literacy, equality, and human rights, and in support of charitable causes.
WWE (World Wrestling Entertainment) is the largest professional wrestling company in the world, boasting fans in more than 145 countries. The TV shows reach more than 13 million viewers in U.S. alone, and online WWE forums are constantly full of fans fervently discussing the latest outcomes & upcoming shows. The show's choreography, storylines, and characters have even inspired the fan community to create their own text-based "fantasy" wrestling federation.

Fan Activism and Community: Case Studies in Connected Learning

This collection of case studies features three communities who build on fan interests and engagement to unite, inspire, and drive social change. These communities include Harry Potter enthusiasts, StarCraft gamers, and wrestling fans who use their shared passions as springboards for creative production and building peer-supported communities of learning. In some cases, fans even leverage their shared interests toward activism and political action.

Each case study examines a different expression of fan activism or fan-centered connected learning; these examples include groups who raise awareness about problems of social equality, literacy, and human rights, as well as fan communities who foster academic and life-relevant skills such as digital media production, communication and management skills, and traditional academic skills such as writing. While some of the case studies focus more directly on supporting and empowering those within their community of fans, others harness their shared interests to change the world around them.

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