Cheryl Ball and Drew Lowe's new FREE ebook Bad Ideas About Writing is your new #1 weapon to bury zombie ideas about writing and writing instruction for good!
Introducing a new collection of resources that exemplify some of the best connected learning practices from Pittsburgh.
Years in the Making with Connected Learning seeks to offer lessons on the evolution of Connected Learning through the vantage points of mentors, community collaboration, and interest-driven learning.
This collection shares resources created by educators across the Educator Innovator network who are working to transform their teaching in order to promote connected learning.
Resources in this collection have emerged from a growing partnership between the National Park Service (NPS) and the National Writing Project (NWP) designed to bolster connected learning opportunities within the national parks and reach more young visitors and educators.
- Writing Feedback
- university writing
- Writing Instruction
- first year writing
- teaching writing
- Growth mindset
- connected learning
- learning innovation
- Remake Learning
- museum education
- art museum teaching
- arts education
- art museum
- project based learning
- malcolm x
- random house
- authentic audience
- LRNG Grant
- LRNG Innovators
- meaningful audience
- Social & Emotional Learning
- Gateway Writing Project
- OneCity Stories
- race conversations
Darfur is Dying a newsgame, released in 2006, is a browser game about the crisis in Darfur, western Sudan. The design of the game was led by Susana Ruiz who was inspired to create the game after her nephew told her about a lesson his teacher presented about the Holocaust. She was shocked to learn that the lesson did not speak at all to genocides that are happening in the world at the present time.
DigiTales, The Art of Telling Digital Stories, is the website of Bernajean Porter providing ideas and resources for enhancing the art of storytelling with digital tools. Digital storytelling invites a multimedia approach to personal narratives, family stories, and oral history, as well as informative and persuasive stories in various subjects across the curriculum. The technology that is readily available today provides opportunities to create new types of communication weaving written text with images and sound giving voice to the author’s story in creative and compelling ways.
"Well, I think it gave me an opportunity to reflect on my experiences as an Asian-American, and that's something that I still struggle with and I still have to think through. I think that this book has opened up a lot of really good conversations with other people, especially other Asian-American men, about our common experiences. And that's been really good for me."
Our global community has expanded but in spite of how close we have become, our students don’t always have the ability to understand what is happening in the world. Imagine being able to provide our students with the opportunity to “walk in someone’s shoes”. Games for Change is one organization dedicated to providing resources for you to do just that.
The Games for Change website describes the organization this way:
Technology and writing go hand in hand in the lives of students today. They are texting, Facebooking, Tweeting, blogging and more on a daily basis. This is our students' reality; they are comfortable functioning in this manner. As teachers, rather than fight societal changes, and exclude students' reality from school, we benefit if we embrace technology and make it work to our advantage.
Funded with grant money from the National Writing Project's Technology Initiative, the aim of the Making Connections project was to provide teachers with an opportunity to explore the world of blogging and to bring those tools into their classrooms in urban and rural towns in Western Massachusetts so that students could better understand the world outside of their own communities.
The connection between image and words can be a powerful experience for a reader, and for a writer. Since my first year of teaching sixth graders, I have worked to bring in picture books as examples of texts, as sources for writing prompts, and as examples of rich storytelling. From that first year, I also worked to have my students create their own original picture book stories.
As a new teacher 10 years ago, I was a judicious writing instructor. I thought carefully about assignments, offered student choice, tried to make assignments relevant. Day after day when computers were in short supply and I didn't know how to incorporate the few I had available to the best benefit - writing happened something like this: we started an assignment, went through the cyclical draft-write-edit-revise writing process with me marking up at least one draft, then giving extensive comments on the final, usually after about five hours of reviewing for a class of 20 essays.
I wrote this chapter, "Inside the Digital Classroom," for Teaching the Neglected R: Rethinking Writing Instruction in Secondary Classrooms edited by Thomas Newkirk and Richard Kent and published by Heinemann. It's a glimpse into how writing happens - at least some of the time - in a language arts classroom that has transformed into one highly focused on multimedia, student centered learning, and written conversation.
In late 2009, students in my second-year high school English class focused part of their reading and writing on the issue of how people survive difficult times. It seemed an ideal way to help my students meet a range of literacy standards while also helping bridge the gap between rural Maine and the world.
An educator sees technology's transformative power when he uses it to teach collaboration and provide students with authentic audiences.
Maggie Jackson's book, Distracted: The Erosion of Attention and the Coming Dark Age, argues that we are in danger of making distraction into a cultural goal.
Linda Stone, who has spent more than two decades as a technology executive and consultant, coined the phrase "continuous partial attention" (CPA) to capture our way of "being" within a networked world of interconnected communities and constant background noise. The video above provides an overview of her basic argument.
The magnitude of the change in our core communications and media culture prompts speculation about the impact of that change on us as human beings. This collection gathers some of this speculation as various voices ask: Is it the end of the world as we know it? (By the way, I feel fine.)
It's the nature of the Internet and media in general. We are surrounded with competitors for our attention. And those who can capture our attention, even for a few minutes, can reap commercial rewards as they serve up advertisements and sound bites to our attentive "eyeballs."